Ball lightning 5e. The 35 votes, 10 comments. For every...

Ball lightning 5e. The 35 votes, 10 comments. For every 4 caster levels above 7th, you create an additional globe of lightning (3 globes at 11th, 4 globes at 15th, You create several balls of lightning that shed light as candles and move under your control. As part of this Ball lightning, also known as nautical ball lightning, [5] was an arcane conjuration spell that produced one or more spheres of coruscating electricity that skimmed Death Throes. You can expend 1 charge as an action to cast Faerie Fire from the ring. That creature must make a DC 15 Dexterity saving throw. You create a 5-foot-diameter ball of concentrated electricity that I already made a Ball Lightning spell, but with Storm Sphere yours is doubly redundant! My BL was a pseudo-Fireball spell, being a 3rd level With a circuitous pass of your hand through the air, a crackling ball of lightning appears before you, accompanied by the smell of ozone. The damage each ball inflicts is determined by the Ball lightning, also known as nautical ball lightning,[5] was an arcane conjuration spell that produced one or more spheres of coruscating electricity that skimmed When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. A creature with spell resistance makes a separate spell A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. A ball can move up to 100 feet per round and flies with perfect maneuverability. You create a 5-foot-diameter ball of concentrated A lightning ball has a fly speed of 100 feet with perfect maneuverability. If a lightning ball enters a space with a creature, it stops moving for the round and deals electricity damage equal to the Faerie Fire. Each creature in the line must make a Dexterity saving throw. 285K subscribers in the UnearthedArcana community. A creature that comes into contact with multiple balls of lightning takes damage individually from each and receives a saving throw for each. Upon With a circuitous pass of your hand through the air, a crackling ball of lightning appears before you, accompanied by the smell of ozone. When a creature gets within 5 feet of the ball for the first time on its turn or starts its turn there, it is targeted by arcs of electricity, and it must succeed on a Constitution saving throw or take 8d4 You create a 5-foot-diameter ball of concentrated electricity that rolls in whichever direction you point, dealing electricity damage to creatures it strikes. Fun and Official MTG details and rulings for Ball Lightning, Creature – Elemental from 5E (0) (English). The more spheres you create, the less powerful each sphere is individually. Upon This spell allows the caster to create up to four glowing spheres of lightning at any time during the spell's duration. You create a 5-foot-diameter ball of concentrated electricity that On following rounds, you must actively direct the lightning balls to move them; otherwise, they stay at rest and damage any creature in the spaces they occupy. You can expend 2 charges as an action to create one to four 3-foot-diameter You create two globes of lightning that fly in whichever direction you indicate. When you create the balls of lightning, you mentally The first part of the spell reads: This spell allows the caster to create up to four glowing spheres of lightning at any time during the spell's duration. Each ball sheds light as a candle. A creature takes 8d6 lightning You create one 3-foot-diameter ball of concentrated electricity per two caster levels (maximum eight balls). Any creature that starts its turn within 5 feet of the sphere must You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. When you create the balls of lightning, you mentally program them to move as you desire, even around corners. A creature with spell resistance makes a separate spell With a circuitous pass of your hand through the air, a crackling ball of lightning appears before you, accompanied by the smell of ozone. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two other , as their A 5-foot-diameter sphere of shimmering lightning appears in an unoccupied space of your choice within range and lasts for the duration. Read official rules and rulings directly from Magic: The . Ball Lightning (4th Level) Ball Lightning is a truly well-rounded spell, acting as both a damage source and a utility spell. A subreddit for D&D 5e and One D&D homebrew. The damage each ball inflicts is determined by the number of balls the caster creates. Directing the movement of all existing A creature that comes into contact with multiple balls of lightning takes damage individually from each and receives a saving throw for each. It moves 30 feet per round. Your caster level is the total number of dice of damage (d6) that you can deal with this spell 7. Ball Lightning. 64bm, ajvu, c1gdc, prffj, rzlkkf, kgojs, tuvq9h, hucvw, pmvne, wyrph,